Raid: Shadow Legends Pity Calculator
Enter your summon counter and get the exact odds of pulling a Legendary or a Mythical on your next open.
How does pity work in Raid: Shadow Legends?
Pity (or mercy) guarantees a champion after a number of summons without a drop. Ancient and Void Shards: 0.50% base, the guarantee climbs from the 200th summon (+5.00 points per summon) and reaches 100% when the counter reads 219. The 220th summon is therefore guaranteed. Sacred Shard: 6.00% base, threshold at 12 (+2.00), counter full at 58. Prism: 6.00%, threshold at 20 (+3.00), full at 51. The Primal Shard has TWO independent mercies: Legendary from 75 (1.00% then +1.00, full at 173) and Mythical from 200 (0.50% then +10.00, full at 209). Cursed Remnants: 2.50%, threshold at 24 (+1.00), full at 121 for a Mythical.
These are the in-game rates, the same ones used by the RSLTools Pity System.
Because of a game bug, pulling a legendary does not reset its counter automatically. Until it is fixed, reset it by hand in the app with the ↻ button.
Your counters aren't synced. Sign in to see the ones RSLTools Desktop counts automatically while you play.
Sign inVoid Shard
Primal Shard
Sacred Shard
Cursed Remnants
Prism
Each profile has its own counter. Shard pulls are counted automatically by RSLTools Desktop, even on a profile you have not opened.
All pity rates and thresholds
| Shard | Base rate | Threshold | Step | Target | Counter full |
|---|---|---|---|---|---|
| Ancient Shard | 0.5 % | 200 | +5 | Legendary | 219 |
| Void Shard | 0.5 % | 200 | +5 | Legendary | 219 |
| Primal ShardLegendary | 1 % | 75 | +1 | Legendary | 173 |
| Primal ShardMythical | 0.5 % | 200 | +10 | Mythical | 209 |
| Sacred Shard | 6 % | 12 | +2 | Legendary | 58 |
| Cursed Remnants | 2.5 % | 24 | +1 | Mythical | 121 |
| Prism | 6 % | 20 | +3 | Legendary | 51 |