Browse all Raid Shadow Legends relics, filter by rarity and granted stats.
88 relics
Whenever the wearer heals an ally with an active skill, has a 10% chance to decrease the cooldown of one of the wearer's skills by 1 turn. Occurs once per turn.
Wearer's [Poison] debuffs deal bonus damage equal to 50% of the wearer's ATK.
When wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
Wearer's single-target attacks deal 5% more damage for each Exposed Neck present in the battle.
Whenever an enemy receives a buff, the wearer has a 15% chance of getting the same buff for 2 turns. Occurs once per turn.
Wearer receives 2% less damage from [Ally Protection] effects or buffs placed by them.
Whenever an ally is attacked by an enemy, the wearer has a 15% chance of placing a [Provoke] debuff on the attacker for 1 turn.
Wearer has a 50% chance to take 2 turns in row. If this effect activates, wearer skips the next turn. Occurs only once per battle.
Wearer has a 30% chance to get an Extra Turn when reviving allies or themselves.
Wearer receives 5% less damage from enemies that have a different Affinity.
Whenever the wearer is under a crowd control debuff, all Turn Meter fill effects increase the wearer's Turn Meter by an additional 20%.
When all the wearer's allies are dead, places a [Block Damage] on the wearer for 1 turn. Has a 10% chance of placing this buff when a single ally dies.
Wearer receives a 15% [Shatter] buff for 2 turns at the start of a Round. Has a 30% chance to place a 15% [Shatter] buff on the wearer for 1 turn upon killing an enemy.
Wearer deals 5% more damage and receives 5% less damage when above 50% HP. When below 50% HP, wearer deals 25% less damage and receives 15% more damage.
Whenever the wearer's Turn Meter is filled by a skill, also heals the wearer by 3% of their MAX HP. Occurs once per turn.
Wearer's Turn Meter increases by 10% whenever one of their allies dies.
Wearer has a 50% chance of increasing a random skill's cooldown by 2 turns before attacking a single target. Occurs once per turn. Wearer also deals 3% more damage for each turn of cooldown remaining on all enemy skills.
Wearer's DEF increases by 1% for each ally under an [Ally Protection] buff placed by them.
Wearer deals 5% more damage using their default skill when all other skills are on cooldown.
Wearer has a 10% chance to gain an Extra Turn when attacking. Wearer also ignores 10% of an enemy's DEF when attacking during Extra Turns.
Wearer's damage is increased by 20% of the target's current Turn Meter. Damage cannot be increased by more than 10% (5% against Bosses).
The first hit received by the wearer from each enemy in a Round will deal 10% less damage. Each subsequent hit from each enemy that Round will deal 5% less damage.
Wearer's Turn Meter increases by 10%, whenever an ally receives a [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], or [Petrification] debuff. Occurs once per turn.
Wearer is healed by 2% of their MAX HP when using their default skill.
Wearer deals 2% more damage per skill activated (stacks up to 10%) and receives 1% less damage per skill not activated (stacks up to 5%) by enemies under [Fear] or [True Fear] debuffs.
Wearer's DEF increases by 1% each time they receive damage (stacks up to 10%).
Wearer receives 1% less damage for each turn of cooldown on all their skills.
Wearer is instantly healed by 10% when their HP drops below 50%.
Wearer's next attack after killing an enemy deals 20% more damage.
When enemies steal or decrease the wearer's Turn Meter, the wearer instead loses 2% MAX HP for every 1% Turn Meter that would have been lost or stolen. Can kill the wearer.
Whenever the wearer heals an ally with an active skill, has a 25% chance to place the [Fervor] buff on the ally for 1 turn.
Wearer has a 15% chance to place an unresistable [Stun] debuff on a single target for 1 turn whenever they reduce a target's HP by 30% or more with a single skill.
Reduces the chance of applying debuffs, stealing or removing buffs, stealing Turn Meter, or increasing a skill's cooldown against the wearer by 10%.
Wearer's Turn Meter fills by 5% each time they use a skill that doesn't deal damage.
Wearer receives 5% less damage from enemies whose ATK is lower than the wearer's. Also inflicts 5% more damage to enemies whose MAX HP is lower than the wearer's.
Wearer has a 20% chance to ignore 10% of the target's RES, when applying debuffs.
Decreases the damage the most injured ally receives from Bosses by 5%. Wearer receives that damage instead. This Relic will only activate once per team.
Once per Round, wearer is revived with 50% HP and 50% Turn Meter.
Fully resets the cooldowns of the wearer's skills whenever their HP drops below 15%. Cooldown: 3 turns.
Wearer's RES increases by 2% for every 5% of HP lost (stacks up to 20%).
Wearer's damage increases by 1% each time they place a debuff (stacks up to 30%).
When attacked, wearer has a 10% chance of increasing their DEF by 10% until the end of their next turn. Occurs once per skill.
Wearer's heals and Turn Meter increase effects applied to allies are boosted by 15%.
Wearer has a 30% chance to activate a [Delay] effect when receiving fatal damage. 3-turn cooldown.
Wearer ignores 10% of a target's DEF. At the start of a Round, places a [Perfect Veil] buff on the wearer for 2 turns. While under [Veil] or [Perfect Veil], wearer ignores an additional 5% DEF.
Wearer has a 20% chance to deal 10% more damage when attacking.
Wearer has a 30% chance of activating an [Instant Turn] effect on themselves after returning from [Sheep].
Wearer receives 5% less damage from enemies under a [Provoke] debuff.
Wearer has a 25% chance of placing a [Fatigue] debuff for 1 turn with each hit.
Wearer's Turn Meter increases by 10% when applying [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs to enemies. Occurs once per turn.
Wearer deals pure damage equal to 20% of their ATK to enemies that resist debuffs from the wearer. This damage cannot be critical.
Wearer has a 25% chance to deal bonus damage when using default skills. Bonus damage is either 3% (single-target hits) or 1% (AoE hits) of target's MAX HP.
Removes all debuffs from the wearer whenever they lose 70% or more HP from damage by an enemy in a single turn.
Wearer has a 10% chance to steal 1 random buff when attacking a target. This effect cannot be resisted. Occurs once per skill.
Wearer has a 10% chance to receive an Extra Turn when using their default skill, if at least 1 active skill is on cooldown.
Wearer will ignore 2% of a target's DEF for each [Poison] debuff on the target placed by the wearer.
Wearer deals 2% more damage if all allies are alive. Doesn't work if there are no allies in the battle.
Whenever the wearer receives damage, has a 20% chance to heal themselves by 20% of the damage received.
Wearer receives 2% less damage if under any debuffs.
Wearer has a 20% chance to decrease incoming damage by 10%.
Wearer has a 15% chance of placing a [Veil] buff on themselves for 1 turn at the end of their turn. The chance increases by 5% for each 15% HP lost.
Wearer's damage increases by 1% each time any other Champion takes a turn when the wearer is under a [Veil] or [Perfect Veil] buff (stacks up to 30%). Damage bonus resets after the wearer takes a turn.
Wearer receives 2% less damage from enemies whose MAX HP is at least double the wearer's MAX HP.
Wearer receives 1% DEF for each 15% HP missing (stacks up to 75% missing HP)
[HP Burn] debuffs placed by the wearer deal 10% more damage to enemies with higher MAX HP.
Once per Round, wearer has a 50% chance of activating an [Instant Turn] effect when one or more allies are killed.
Whenever the wearer places a [Poison] or [Bomb] debuff, has a 10% chance of placing a second debuff for 2 turns. Only counts debuffs placed by active skills.
Whenever an enemy's Turn Meter is increased, the wearer increases their own Turn Meter by 10% of the enemy's Turn Meter increase.
Wearer has a 20% chance to ignore 5% of an enemy's DEF when attacking.
Wearer has a 20% chance of placing a [Stormcall] buff on themselves whenever they land a critical hit.
Wearer has a 20% chance to remove, steal, or convert buffs, or increase a skill's cooldown when landing a weak hit.
Decrease and Steal Turn Meter effects are 15% less effective against the wearer.
Wearer's Turn Meter reduction effects are boosted by 15%.
Wearer ignores 10% of the target's DEF when attacking enemies with higher MAX HP.
Wearer deals 1% more damage per buff on them. Removes all buffs from the wearer at the end of each turn.
Wearer's attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.
Wearer receives 1% less damage for each debuff on them.
Wearer increases the damage of each hit on their next attack by 3% of any surplus heal when self-healing. Damage cannot be increased by more than 20,000, and will reset after each attack.
Wearer receives a 25% [Fortify] buff for 2 turns at the start of each Round. Ignore DEF effects used against the wearer are 10% less effective when the wearer's HP is less than 50%.
Wearer deals 10% more damage to enemies under [Shield] buffs.
Wearer has a 20% chance of placing a 15% [Continuous Heal] buff on themselves for 1 turn after losing 25% or more of their MAX HP.
Wearer has their stats increased by 1% per each ally from the same Faction.
Wearer deals 2% more damage if under any debuffs.
Wearer reflects 5% of damage absorbed by [Block Damage] or [Unkillable] buffs back to the attacker.
Wearer deals 2% more damage to enemies whose MAX HP is at least double the wearer's MAX HP.
Wearer places a 10% [Magma Shield] buff on all allies for 2 turns at the start of the battle. Also places a 10% [Magma Shield] buff on the wearer for 2 turns whenever they lose 25% of their HP in a single hit.
Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer.
Enemies cannot land critical hits on the wearer if the wearer's HP is below 15%.